Ignoring the centralmost slices on an odd cube and doing moves as
normal simulates the even order cube one less than your current cube.
 But having those slices there physically makes it less than ideal as
far as doing turns since they can be misaligned and block your other
turns, even though they don't technically exist given the way you are
perceiving the cube.

Chris

--- In [email protected], "Matt Moberly"
<[EMAIL PROTECTED]> wrote:
>
> Crappy, or impossible?  How would you simulate an even-order cube
with an
> odd one?
> 







 
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