When the we reset qxl, we destroy all srufaces. Since surfaces and glz
drawables are no longer dependent, we need to call
red_display_clear_glz_drawables explicitly
in order to clear all our drawables references in the server.
---
server/red_worker.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/server/red_worker.c b/server/red_worker.c
index 2ce15f5..b622011 100644
--- a/server/red_worker.c
+++ b/server/red_worker.c
@@ -9799,6 +9799,7 @@ static inline void
handle_dev_destroy_surface_wait(RedWorker *worker)
write_message(worker->channel, &message);
}
+/* called upon device reset */
static inline void handle_dev_destroy_surfaces(RedWorker *worker)
{
int i;
@@ -9833,6 +9834,8 @@ static inline void handle_dev_destroy_surfaces(RedWorker
*worker)
red_pipe_add_verb(&worker->display_channel->base,
SPICE_MSG_DISPLAY_STREAM_DESTROY_ALL);
}
+ red_display_clear_glz_drawables(worker->display_channel);
+
//to handle better
for (i = 0; i < NUM_SURFACES; ++i) {
ASSERT(!worker->surfaces[i].context.canvas);
--
1.7.1.1
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