> So we allocate another framebuffer here. Hmm, it is just another 1-16 MB of 
> memory ;)

Yeah, good point.

> 
> Do you have an example how to produce corruption?

I'm working on a proper patch for my render + send mode.  When I go to
render into the screen frame buffer, my world comes crashing down...

> 
> Can you reuse the same buffer and still pass non NULL? I think it might not 
> be trivial though, so in that case I'm ok with this since I don't see any 
> other option.

It wasn't trivial, but I think it was fairly straight forward.

I'm sending an alternate patch.

Cheers,

Jeremy
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