Fixes color order on PowerPC when using GLZ image compression.
---
Changes since v3:
- No changes
---
src/decode-glz.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/decode-glz.c b/src/decode-glz.c
index 34a7185..a5fb6c1 100644
--- a/src/decode-glz.c
+++ b/src/decode-glz.c
@@ -55,7 +55,7 @@ static struct glz_image *glz_image_new(struct glz_image_hdr
*hdr,
img = g_new0(struct glz_image, 1);
img->hdr = *hdr;
img->surface = alloc_lz_image_surface
- (opaque, type == LZ_IMAGE_TYPE_RGBA ? PIXMAN_a8r8g8b8 :
PIXMAN_x8r8g8b8,
+ (opaque, type == LZ_IMAGE_TYPE_RGBA ? PIXMAN_LE_a8r8g8b8 :
PIXMAN_LE_x8r8g8b8,
img->hdr.width, img->hdr.height, img->hdr.gross_pixels,
img->hdr.top_down);
pixman_image_ref(img->surface);
img->data = (uint8_t *)pixman_image_get_data(img->surface);
--
2.5.0
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