Hi,

On Tue, 2016-03-22 at 13:57 +0100, Marc-André Lureau wrote:
> Once the egl/GL context are initialized, check if there is a scanout
> to
> associate to display widget. This solves races when scanout update is
> happening before the egl/GL context is ready.
> 
Is it common that the display channel has the scanout before the widget
is initialized ? What about adding a debug when it happens?

> Signed-off-by: Marc-André Lureau <marcandre.lur...@gmail.com>
> ---
>  src/spice-widget-egl.c | 5 +++++
>  1 file changed, 5 insertions(+)
> 
> diff --git a/src/spice-widget-egl.c b/src/spice-widget-egl.c
> index 8ac3b90..d6f436d 100644
> --- a/src/spice-widget-egl.c
> +++ b/src/spice-widget-egl.c
> @@ -273,6 +273,11 @@ end:
>  
>      d->egl.context_ready = TRUE;
>  
> +    if (spice_display_get_gl_scanout(SPICE_DISPLAY_CHANNEL(d-
> >display))) {
I prefer explicit comparison to NULL 
> +        spice_display_widget_gl_scanout(display);
> +        spice_display_widget_update_monitor_area(display);
> +    }
> +
>      return TRUE;
>  }
>  

Thanks,
Pavel

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