Hey,

On Thu, May 19, 2016 at 06:14:52AM -0400, Frediano Ziglio wrote:
> Possible future changes (please comment):
> - would be good if red_channel_client_wait_pipe_item_sent could work even
>   without the hold_item, one possible implementation is adding a fake 
> RedPipeItem
>   which when removed will set a flag causing the loop to exit (better would be
>   to remove the function and implement this stuff in another way, there are 
> only
>   a single call to make sure there are no pending drawing on a surface);

Yeah, I was wondering too if a fake pipe item could be used to be
notified when the preceding pipe item has been sent.

> - remove the RingItem and make possible to add the item to multiple clients, 
> this
>   IMHO would make stuff much easier to understand;
> - remove hold_item and use always red_pipe_item_ref;

Yup, I would do that, hold_item really looks like a convoluted _ref()
used when not all pipe items had a refcount.

> - add another callback to RedPipeItem to send the item to make all send_item
>   callbacks really small;

It probably makes sense too, maybe longer term. I don't think this
is strictly related to the bug you discussed earlier though.


> - remove atomic operation on RedPipeItem reference counter, I think was added
>   to make sure there was no thread issues but it's just slowing down big 
> servers
>   with many cores.

Imo this would need to go with annotations saying in which thread the code
is running (thinking about the display thread). Probably not a huge
issue right now.

Christophe

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