Instead, let's set it to an empty gif.  Should have the
same benefit.

Signed-off-by: Jeremy White <jwh...@codeweavers.com>
---
 display.js | 2 +-
 utils.js   | 5 +++++
 2 files changed, 6 insertions(+), 1 deletion(-)

diff --git a/display.js b/display.js
index 6c6b962..d9bdd9f 100644
--- a/display.js
+++ b/display.js
@@ -933,7 +933,7 @@ function handle_draw_jpeg_onload()
 
         // Give the Garbage collector a clue to recycle this; avoids
         //  fairly massive memory leaks during video playback
-        this.src = null;
+        this.src = EMPTY_GIF_IMAGE;
 
         if (this.o.descriptor &&
             (this.o.descriptor.flags & SPICE_IMAGE_FLAGS_CACHE_ME))
diff --git a/utils.js b/utils.js
index 9093a24..4930fe8 100644
--- a/utils.js
+++ b/utils.js
@@ -27,6 +27,11 @@ var STREAM_DEBUG = 0;
 var DUMP_DRAWS = false;
 var DUMP_CANVASES = false;
 
+/*----------------------------------------------------------------------------
+**  We use an Image temporarily, and the image/src does not get garbage
+**   collected as quickly as we might like.  This blank image helps with that.
+**--------------------------------------------------------------------------*/
+var EMPTY_GIF_IMAGE = 
"data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=";
 
 /*----------------------------------------------------------------------------
 **  combine_array_buffers
-- 
2.1.4

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