I'm a little bit confused. This appears to be the third patch series
that is designated "v4". That means this should actually be v6, no?
(although the previous series was sent exactly 1 minute before this
one, so maybe they're the same?)


On Thu, 2016-12-01 at 11:24 +0000, Frediano Ziglio wrote:
> These objects were used by the sound channel as
> this channel read/write to/from client directly.
> This make the code of this channel quite different
> from the other ones.
> Also this reduce code duplication from RedChannelClient
> and increase encapsulation.
> First set of patches attempt to rename fields/structures
> to prepare for the conversion to RedChannel/RedChannelClient
> and GObject.
> Than other patches basically do the conversion and
> some cleanup.
> 
> Changes since v4:
> - merged some patches;
> - make sure all commit are working;
> - some comment updates;
> - added some additional cleanup patches.
> 
> Changes since v3:
> - updated some commit message;
> - rename structures and related fields in the same commit.
> - reverted wrong field rename (RedChannel *client).
> 
> Changes since v2:
> - send playback data as soon as possible;
> - split renames putting client renames first then worker ones;
> - some commit message changes.
> 
> Changes since v1:
> - split some long lines;
> - do not attempt to free in progress frame before is full sent.
>   This could cause raw frames to be overridden.
> 
> Frediano Ziglio (17):
>   sound: Use worker directly
>   sound: Rename SndChannel to SndChannelClient
>   sound: Rename {Record,Playback}Channel to *ChannelClient
>   sound: Rename SndWorker to SndChannel
>   sound: Convert SndChannel to GObject
>   sound: Implements config_socket RedChannel callback
>   sound: Convert SndChannelClient to GObject
>   Remove DummyChannel* objects
>   Make RedChannelClient::incoming private
>   sound: Free more on SndChannel finalize
>   sound: Use default disconnect for client channels
>   sound: Reuse code for snd_set_{playback,record}_peer
>   sound: Reuse code for migrating client channels
>   sound: Reuse code to set volume and mute
>   sound: Use default message handler if possible
>   sound: Make clear active and client_active are boolean
>   sound: Use memcpy instead of manually copy volume array
> 
>  server/Makefile.am                  |    4 +-
>  server/dummy-channel-client.c       |  138 +--
>  server/dummy-channel-client.h       |   64 +-
>  server/dummy-channel.c              |   94 +--
>  server/dummy-channel.h              |   60 +-
>  server/red-channel-client-private.h |   11 +-
>  server/red-channel-client.c         |   12 +-
>  server/red-channel-client.h         |   13 +-
>  server/sound.c                      | 1737 +++++++++++++----------
> -----
>  9 files changed, 850 insertions(+), 1283 deletions(-)
>  delete mode 100644 server/dummy-channel-client.c
>  delete mode 100644 server/dummy-channel-client.h
>  delete mode 100644 server/dummy-channel.c
>  delete mode 100644 server/dummy-channel.h
> 
> base-commit: 1f800090ef671e9fccb49ed64c01a85b6eb0890a
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