On Fri, Apr 07, 2017 at 10:24:01AM -0500, Jonathon Jongsma wrote:
> It can be useful for debug to know what the codec of the playback and
> record channels are, so add a debug-level print statement indicating
> this.
>
> Resolves: rhbz#1436251
> ---
> server/sound.c | 20 ++++++++++++++++++++
> 1 file changed, 20 insertions(+)
>
> diff --git a/server/sound.c b/server/sound.c
> index 6a6d965..eb0220f 100644
> --- a/server/sound.c
> +++ b/server/sound.c
> @@ -314,6 +314,18 @@ static bool snd_record_handle_write(RecordChannelClient
> *record_client, size_t s
> return TRUE;
> }
>
> +static
> +const char* spice_audio_data_mode_to_string(gint mode)
> +{
> + static const char *str[] = {
> + [ SPICE_AUDIO_DATA_MODE_INVALID ] = "invalid",
> + [ SPICE_AUDIO_DATA_MODE_RAW ] = "raw",
> + [ SPICE_AUDIO_DATA_MODE_CELT_0_5_1 ] = "celt",
> + [ SPICE_AUDIO_DATA_MODE_OPUS ] = "opus",
> + };
> + return (mode >= 0 && mode < G_N_ELEMENTS(str)) ? str[mode] : "unknown
> audio codec";
I'd use a regular if {} here.
Acked-by: Christophe Fergeau <[email protected]>
Christophe
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