iGL> @contextmanager
    iGL> def create_table( self, name, **kw ):
    iGL>     _table = xTable( name, self, **kw )
    iGL>     try:
    iGL>         setattr(_table,'triger', True)
    iGL>         yield _table
    iGL>     except Exception, why:
    iGL>         print 'setter fails: %s' % str(why)
    iGL>         del _table
    iGL>     else:
    iGL>         delattr(_table, 'triger') #don't really creating... will wait

"triger" -> "trigger"?

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