Hello pps,

Monday, December 12, 2005, 3:56:46 AM, you wrote:

Certainly Serialization doesn't have anything to do with transmission
specifically but, the same thing that makes it work in blobs, ie
taking all the values and pointers in a class and converting them into
a data unit, then converting them back into the the data structure
when it's read back out, would also let you use it to transmit data
over a TCP connection and re-create the class on the other side.

Whether I'm "transmitting" to a disk file, database or TCP connection,
in this case it works out to be the same thing.

C

p> Teg wrote:
>> Hello John,
>> 
>> You guys are both going off in you own directions and arguing
>> something that's really an unimportant implementation detail.
>> Serialization's a wonderful thing, if you need it. It's nothing more
>> than a protocol for storing, saving, transmitting something in a
>> format that can be re-constituted on the the other side by a reader.
>> It's useful, if you need it and solves problems some implementations
>> have.

p> I'd like to correct you a little. Serialization has nothing to do with
p> transmitting. Serialization is simply decompostion of some complex 
p> arbitrary data (a struct instance) into something simple (sequence of
p> bytes, binary string, ...), and construction from bytes to complex data.



Reply via email to