Thanks for the tips. I'll look into writing a custom OS interface layer, at least for the DS. Binary data that's embedded in ROM will usually be stored as a byte array directly in a source file, so I'll need to write an interface layer that doesn't rely on any type of file I/O.
As for the PSP, I was probably a little rash in assuming that I would not have any file system access. Applications on the PSP run either from UMD or from Memory Stick, both of which have a file system. I may be able to use the Unix OS interface directly, assuming that it uses standard library file I/O. -- View this message in context: http://www.nabble.com/Using-sqlite-on-Nintendo-DS---PSP-tf1899461.html#a5210700 Sent from the SQLite forum at Nabble.com.