So why do you think you need a database?
If you want just a persistent storage then maybe simple dump of memory
used by all entities into a file will be enough...

Pavel

On Thu, Sep 10, 2009 at 12:01 PM, Kavita Raghunathan
<kavita.raghunat...@skyfiber.com> wrote:
> The entity consists of an entity ID, and an attribute list. The attribute 
> list could
> be thought of as an array of integers or vector of integers, and the like.
>
> The problem I'm encountering by my affinity towards object oriented is:
> I dont want to keep 2 sets of data. One inside sqlite, and one to read
> from sqlite and model it as an object.
> It would be cool if I could store this object
> in the database.
>
> ----- Original Message -----
> From: "Ken" <kennethinbox-sql...@yahoo.com>
> To: "General Discussion of SQLite Database" <sqlite-users@sqlite.org>
> Sent: Thursday, September 10, 2009 8:45:11 AM GMT -08:00 US/Canada Pacific
> Subject: Re: [sqlite] Question on converting objects into relational db
>
> table might have columns, integer ID and BLOB entity.
>
> But it would be better if you could fully describe the "Entity" internal 
> types instead of just a var arg...
>
>
>
> --- On Thu, 9/10/09, Kavita Raghunathan <kavita.raghunat...@skyfiber.com> 
> wrote:
>
>> From: Kavita Raghunathan <kavita.raghunat...@skyfiber.com>
>> Subject: [sqlite] Question on converting objects into relational db
>> To: "sqlite-users" <sqlite-users@sqlite.org>
>> Date: Thursday, September 10, 2009, 10:30 AM
>>
>> I have a very high level question, not dealing with bits
>> and bytes of sqlite:
>>
>> I currently have an object called entity_list, that has a
>> list of all entities on the system.
>> While thinking about it, it sounds like a list of entities
>> is like having a database. Would
>> it be possible to transfer the object entity-list into a
>> sqlite database ?
>>
>>
>> How would my schema look ?
>>
>>
>> I have enclosed an idea of how my class looks. Any links to
>> useful information is
>> appreciated!
>>
>>
>> Kavita
>>
>>
>> ---------------
>>
>> class entity_list
>> {
>> public:
>> entity_list();
>> ~entity_list();
>> entity *get_specific_entity(int entity_id);
>> entity *add_entity(int entity_id, void *attr_list,...);
>> remove_entity(int entity_id);
>> vector<entity*> m_entity_list;
>>
>>
>> private:
>> };
>>
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