> Correct, you should use "UseSqliteStandard=true", then the managed code
will
> look for a library named "sqlite3".

Okay.

> Last time I checked, Mono had a mechanism to
> translate this to the correct name for SQLite library on the target
> platform.

Yeppers, that's how it is able to work in the first place.

> I have very little experience with MonoDevelop; however, in my experience
it
> cannot handle imported MSBuild project files with non-trivial complexity.
> For now, MSBuild and Visual Studio are the only fully supported build
> environments.

Figures. MonoDevelop has been a real pain to use for _anything_ complex.

Anyhow, I just compiled it with MSBuild using the aforementioned properties
and it works perfectly on Linux.
I wasn't able to compile it via VS2010 due to errors when it was opening. I
think it might've been because I only had VS2010 Express, packaged for C# -
when it was trying to link to the interop project (which is C++).

Thanks for the feedback.
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