Hi, I am currently working on a video game using sqlite3,  and I am having
an issue when saving the database to the platform im on. The save function
for these platform use either a string or a byte array to save. So I need to
be able to get a byte array of the database, and be able to rebuild the
database with that byte array, or a string.

 

So far I have not found anything that gets me the information I need, so I
did my own Dump function, that dump all the SQL queries needed to rebuild
the database from scratch, but it is pretty slow.

 

I am working in c# under Unity engine.

Thanks for any help I can get.

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