Hi, I am currently working on a video game using sqlite3, and I am having an issue when saving the database to the platform im on. The save function for these platform use either a string or a byte array to save. So I need to be able to get a byte array of the database, and be able to rebuild the database with that byte array, or a string.
So far I have not found anything that gets me the information I need, so I did my own Dump function, that dump all the SQL queries needed to rebuild the database from scratch, but it is pretty slow. I am working in c# under Unity engine. Thanks for any help I can get. _______________________________________________ sqlite-users mailing list sqlite-users@sqlite.org http://sqlite.org:8080/cgi-bin/mailman/listinfo/sqlite-users