maweber wrote: 
> I suspect LMS to use a protocol that is so old that its name is long
> forgotten... ;-)

Nope - it's just each player on startup sends a UDP broadcast message on
port 3483 and any LMS server who hears the packet sends back a reply
indicating its name (IP address of LMS server is part of the packet
header) and a few other bits of info if requested.

See gotTLVrequest in Discovery.pm file
https://github.com/Logitech/slimserver/blob/public/7.9/Slim/Networking/Discovery.pm

Broadcast UDP packets are limited to a LAN segment.  Have you got a
complicated network ?


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