mherger wrote: 
> > Still having the same issue, last time it took about three days until
> > the issue reappeared. And again, I had the "request not
> > dispatchable"-Errors in my log.
> 
> These messages usually mean that a player has lost connection to the 
> server, but some client (web UI, mobile app, whatever) was still 
> requesting information for that player. Sounds like a network issue 
> between your player and your server.
> 
> "Can't connect to remote server - timed out waiting for data" either 
> that server is dead (which I can't imagine for TuneIn), or there's a 
> network problem.
> 
> I know, despite all the signs: there's not network problem. Really?
> 
> -- 
> 
> Michael

As all signs suggest network problems I wrote a poweshell-script that
pings all my squeezeboxes from the machine running LMS and logging all
lost packets with a timestamp. As all my squeezeboxes are on wifi there
will probably some lost packages, I hope to see what log entries
corelate to those lost packets. 
Apart from that, even if a sequeezebox loses connection  to the server
for a couple of miliseconds - why is the server dying on that
disconnection?

Michael, could you instruct me on what exactly to log in LMS to nail
down that issue? If I set everything to debug I'll get a huuuge logfile
as it takes 1-2 days for the issue to reappear.


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