pippin wrote: 
> All of that said: I still believe this could be done better. 

Like the answer you get when lost and asked for directions " I wouldn't
have started from here if you want to go there"

Sync has a history (slower networks, small player buffers, no network
clock) and has been trapped by backward compatibility.  IIRC there has
been only one rewrite of the syncing mechanism and I think that had to
work without changing slimproto.  I'm sure it could be done better but I
don't think anyone will undertake it as the "pain" will probably be
greater than the "rewards".


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