syncing multiple players with hires measn the network must be perfect
and no transcoding.
1. Without EDO playing higher than 96/24 will require resampling by LMS
and could cause problems if server is not powerful enough.
2. At high rates - data loss / retranmission will probably result in
need to resync. Check network interface IP and TCP statistics for
errors, restransmissions, resets and timeouts.  I once had an ethernet
switch where one port went partially bad resulting in lost
packets/retransmissions.  Other users have developed bad network sockets
on players (e.g. dry joint), failing PSU and bad cables.
3. Enable logging player.sync and see which player is the root cause.   
Try making it master and/or adjust sync parameters and look at resulting
changes in log.


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