syncing multiple players with hires measn the network must be perfect and no transcoding. 1. Without EDO playing higher than 96/24 will require resampling by LMS and could cause problems if server is not powerful enough. 2. At high rates - data loss / retranmission will probably result in need to resync. Check network interface IP and TCP statistics for errors, restransmissions, resets and timeouts. I once had an ethernet switch where one port went partially bad resulting in lost packets/retransmissions. Other users have developed bad network sockets on players (e.g. dry joint), failing PSU and bad cables. 3. Enable logging player.sync and see which player is the root cause. Try making it master and/or adjust sync parameters and look at resulting changes in log.
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