Jeff07971 wrote: 
> I'm not sure how that is the case, If the player was already "On" would
> that affect the alarm and the other timers ? If not I don't see how
> turning them on before an alarm affects them either ?
It's just it took a long time to get alarm code which most users didn't
complain about - so most developers don't want to go near it even for
the smallest change.


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