Latency can depens a lot on the OS and the audio subsystem - Windows are
usually the worst but a Rpi server may not be great with many players.

syncing players also creates a latency - the more player the greater the
possibility of latency due to syncing (each player have to achieve a
certain buffer fullness before playing can start).

3 sec buffer are in the player - amount of data to be in player buffer
before playback start s - set by the WEbUI
Settings/Advanced/Network/Radio Station Buffer Seconds

Compression into Flac can also buffer a lot of data so if you disable
MP3 and Flac in the WebUI Setting/Advanced/Filetypes/WaveInput - you
will get lower latency but requires a very good network (i.e. wired) and
if you are syncing 10  players then unless all players are wired you
will have big problems - even with a wired netrwork I think you'll have
problems.


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