I have tested with dig and nslookup every DNS query I can think of that
LMS might be making in this case - the IP of the client, the IP of a
player, the server's own name and it's own IP. The response time is very
much less than 10s. I am running bind on the server itself so it doesn't
need to try the internet for anything internal.
I don't know why it would be trying to resolve something on the
internet, so don't know what queries to test there. 
Is there a log level for LMS that would print DNS queries?
I will try and write a simple DNS lookup script using Net::DNS to see if
that behaves properly.


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