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Before Friday's update, there was a bad race condition where if your
player disconnected from one SN instance and reconnected to a
different one, after 5 minutes it would get marked as disconnected.
I fixed that one, but there is still another race condition between
the time the 'client disconnect' message is sent on the old instance
and your player connects to the new instance. If your player
reconnects too fast (or the old instance is slow/loaded), the
disconnect message would hit after the reconnect and change the
status to disconnected. The solution is simple, don't mark the
status disconnected if another instance has already marked it
connected. I'll fix this up and it will be in the next update. For
now unfortunately you'll have to sign off/on when this occurs.
- Re: [SlimDevices: SqueezeNetwork] Re: SB still disconnec... Andy Grundman
- [SlimDevices: SqueezeNetwork] Re: SB still disconne... rocket j squirrel
- [SlimDevices: SqueezeNetwork] Re: SB still disc... nicketynick
- [SlimDevices: SqueezeNetwork] Re: SB still ... rocket j squirrel
