Before Friday's update, there was a bad race condition where if your player disconnected from one SN instance and reconnected to a different one, after 5 minutes it would get marked as disconnected. I fixed that one, but there is still another race condition between the time the 'client disconnect' message is sent on the old instance and your player connects to the new instance. If your player reconnects too fast (or the old instance is slow/loaded), the disconnect message would hit after the reconnect and change the status to disconnected. The solution is simple, don't mark the status disconnected if another instance has already marked it connected. I'll fix this up and it will be in the next update. For now unfortunately you'll have to sign off/on when this occurs.


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