Hi Kristjan:

Message: 1
Date: Wed, 4 Nov 2009 21:18:31 +0000
From: Kristj?n Valur J?nsson <krist...@ccpgames.com>
To: "stackless@stackless.com" <stackless@stackless.com>
Subject: [Stackless] priority patch
Message-ID:
    <930f189c8a437347b80df2c156f7ec7f0990206...@exchis.ccp.ad.local>
Content-Type: text/plain; charset="iso-8859-1"

>Hello there. Attached is a patch to the trunk stackless version, >implementing 
>tasklet "priority".The motivation for this is to enhance the >throughput of 
>stackless-based IO solutions, and the performance of >channel-based locks.

I thought about what I said in my previous post. More like what I didn't say. I 
would like to add you are doing great work and you should be commended for 
moving Stackless forward! I am not sure sure how I can use your work. However 
when I get a chance, I will download the patch and see what I can do with it.

That said, what I am trying to figure out is what problems you are trying
to solve that are specific to the architecture of the EVE-Online, and what 
problems are common to most Stackless Python based systems.

At the moment, I guess the next thing I am trying to understand are lock 
convoys. From my limited understanding I thought that lock convoys were a 
problem in a pre-emptive scheduling system. Then again, I believe EVE uses 
pre-emptive scheduling.  

>If no one objects too strongly to this I'm hoping to get this accepted >into 
>the trunk.

No go ahead.

Cheers,
Andrew



      

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