Hi Folks:

I have started designing a version of the Beer Game 
(http://en.wikipedia.org/wiki/Beer_distribution_game). Of course, I will use 
Stackless Python. Although I am not a game player, last year I was shocked at a 
conference on "Productivity and Innovation in Canada" by how dismissive  the 
chair of my university's operations management department and others were of 
game technology.

In the Beer Game there is a clock and actions take time. I have looked at 
Richard Tew's Sleeping tasklets example. And I tend to use Twisted for stuff 
like scheduling tasks. These are fine but it seems we are all re-inventing the 
wheel. 


Given the ubiquity of timing, why isn't timing is a built in feature? For 
instance the Go language has a tick channel. Also if I recall, CCP games built 
some sort of asynchronous callback queue in Python that is connected to the 
clock (I am trying to find the reference). Couldn't that be used as the basis 
of a timer function?

Cheers,
Andrew
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