New to this list, I'm the author of KsirK, a KDE strategy game. Currently its net game uses pure TCP/IP. One player start its game by setting a port on which to listen to and the others connect to this port. Then the libkdegames/kgame library is used to communicate. This lib as all what is necessary to exchange messages including Qt objects. It also have a chat framework. KsirK is a multiplayer game with, currently, does not allow passive not playing participants.Jabber seems to be a largely better solution. I want to have a very few centralized system, keeping one client as the game server and using the communication framework only for that: a communication tool. I'm also not interested in controling cheating, basing the game in trust.
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