Let me give a bit more background on this proto-XEP. We (Isode) have been involved with a number of systems operating over very high latency (several second) slow and flakey links. Using standard XMPP over these links is barely useable - many minutes to establish communications.
The approach here of eliminating server to server handshakes has been implemented and tested in a number of UK and NATO trials. It seems desirable to make this useful approach available as a XEP. NATO are keen to see this happen, and I prefer to avoid proprietary approaches. This proto-XEP writes up what we implemented. I'd welcome any input on this. Regards Steve > -----Original Message----- > From: Standards [mailto:[email protected]] On Behalf Of XMPP > Extensions Editor > Sent: 14 July 2015 14:31 > To: [email protected] > Subject: [Standards] Proposed XMPP Extension: Zero Handshake Server to Server > Protocol > > The XMPP Extensions Editor has received a proposal for a new XEP. > > Title: Zero Handshake Server to Server Protocol > > Abstract: > This specification defines an approach for a pair of servers to eliminate > initial handshakes and associated > data transfer when using the XMPP S2S Protocol. This approach may only be > used with a priori agreement and configuration > of the two servers involved. This is of significant benefit in high > latency environments. > > > URL: http://xmpp.org/extensions/inbox/optimized-s2s.html > > The XMPP Council will decide in the next two weeks whether to accept this > proposal as an official XEP.
