I am not so busy as you guys. I can do something right now. And if everything 
keeps on going like the last days I have a lot of time on my hands the next 
weeks. We have some problems at work because they are re evaluating our 
positions. Everyone gets new job descriptions, and I don't get one matching 
with the work I actually do. So I'll protest against it, but if it doesn't work 
I go and find me a new job.

So if we can make a plan what we should do. I think we should start on a basic 
game engine. We only have the basics, but nothing in-game really. If we had 
some in-game stuff we could make other people enthousiastic for the project.

Regards,

Gert-Jan

-----Original Message-----
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Tue, 8 Nov 2005 23:28:09 +0100
Subject: Re: [Starlane-cvs] workdiscussions

On 22:32 Tue 08 Nov     , Spider wrote:
> Hello Teammates!
> 
> because it is so hard to get all of us in the IRC-Channel at once, we should
> discuss on the mailing list. So Every one announces here what he want to do
> and we can coordinate our work. We should also use the wiki more intensively
> as in the last month.
> 
> The Adress of the Wiki: www.meteorsoft.de/starlane
> 
> I have enough to do with my Gameproject at the university, so i will
> probably make no changes in the code the next few weeks. But i will send
> some screeshots of my Game when something is to see. It is a game that uses
> the battles that happen in Ascendancy as Gamebackround! I try to figure out
> how to program a realtime networkbased Multiplayergame in which the player
> command a whole fleet and fights against other player. In 3D of course.
> 
> greetz Mario

So, for me, it sounds like Mario, next weeks will be hard for me, I have to
do a training course with Sven Luther on the new debian installer.
I begin next monday, and I have lots of things to do during the first month, 
after
that, i should be able to spend some times on Starlane code :)

Friendly,
-- 
---
Oswald Xavier


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