Hi Fred, > yes, that's ok > however, if I switch to 800x600, the background > image is not fullscreen hence something wrong > with coordinates > > I think I now know :) what's the main problem > (and also some smaller bugs) > > tell me if I'm wrong > > there is something I didn't expected with GL > > there is no way to update the screen without having to > put back all images > > when calling SDL_GL_SwapBuffers, the buffer has to > contain ALL images to display on the screen, and not > just the modifications between this frame and the frame > before. > > am I right pablo ?
Yes, you're absolutely right! > good points : no more troubles with mouse masks : > masks aren't needed anymore bad points : need to > redraw the whole screen as soon as something is > modified > - add image_engin::set_gamma and modify fadein > fadeout of logo I'm working on that right now and I'll have it finished by today. >- rewrite the .fli decoder for the intro (also scale the > video) I think I can do that, too. See you! Pablo