Hi Fred,

> yes, that's ok
> however, if I switch to 800x600, the background
> image is not fullscreen hence something wrong
> with coordinates
> 
> I think I now know :) what's the main problem
> (and also some smaller bugs)
> 
> tell me if I'm wrong
> 
> there is something I didn't expected with GL
> 
> there is no way to update the screen without having to
> put back all images
> 
> when calling SDL_GL_SwapBuffers, the buffer has to
> contain ALL images to display on the screen, and not
> just the modifications between this frame and the frame
> before.
> 
> am I right pablo ?

Yes, you're absolutely right!
 
> good points : no more troubles with mouse masks :
> masks aren't needed anymore bad points : need to
> redraw the whole screen as soon as something is
> modified

> - add image_engin::set_gamma and modify fadein
> fadeout of logo

I'm working on that right now and I'll have it finished by
today.

>- rewrite the .fli decoder for the intro (also scale the
> video)

I think I can do that, too.

See you!
Pablo

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