Is L4S a solution to bufferbloat? I have read that gamers are happy with it.

Sorry, I read it here, in Spanish:
https://www.adslzone.net/noticias/operadores/retardo-videojuegos-nokia-vodafone

Regards,

David F.

Date: Tue, 7 May 2024 06:50:41 -0400
From: Rich Brown <[email protected]>
To: Eugene Y Chang <[email protected]>
Cc: Sebastian Moeller <[email protected]>, Colin_Higbie
        <[email protected]>, Dave Taht via Starlink
        <[email protected]>
Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

Hi Gene,

> On May 6, 2024, at 8:38 PM, Eugene Y Chang <[email protected]> wrote:
>
> It seems like you signed off on this challenge. Don’t do that. Help give
me the tools to push this to the next level.

Not at all - I'm definitely signed up for this. But I collected all these
points so we can be clear-eyed about the objections that people cite.

Bufferbloat definitely exists. And there are straightforward technical
solutions. And as you say, our challenge is to find a way to build the case
for broad adoption of these techniques.

Best regards,

Rich
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