Is L4S a solution to bufferbloat? I have read that gamers are happy with it.
Sorry, I read it here, in Spanish: https://www.adslzone.net/noticias/operadores/retardo-videojuegos-nokia-vodafone Regards, David F. Date: Tue, 7 May 2024 06:50:41 -0400 From: Rich Brown <[email protected]> To: Eugene Y Chang <[email protected]> Cc: Sebastian Moeller <[email protected]>, Colin_Higbie <[email protected]>, Dave Taht via Starlink <[email protected]> Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem Message-ID: <[email protected]> Content-Type: text/plain; charset="utf-8" Hi Gene, > On May 6, 2024, at 8:38 PM, Eugene Y Chang <[email protected]> wrote: > > It seems like you signed off on this challenge. Don’t do that. Help give me the tools to push this to the next level. Not at all - I'm definitely signed up for this. But I collected all these points so we can be clear-eyed about the objections that people cite. Bufferbloat definitely exists. And there are straightforward technical solutions. And as you say, our challenge is to find a way to build the case for broad adoption of these techniques. Best regards, Rich -------------- next part -------------- An HTML attachment was scrubbed... URL: < https://lists.bufferbloat.net/pipermail/starlink/attachments/20240507/ecb7b91e/attachment-0001.html>
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