Urgl...... I just saw that all (or most, don't known now) unresolved symbols look for *struct* std::char_traits.... This can't be correct, can it?? I saw that boost has it's own char_traits somewhere....
Cheers, Markus -----Ursprüngliche Nachricht----- Von: Martin Sebor [mailto:[EMAIL PROTECTED] Gesendet: Montag, 18. September 2006 17:34 An: [email protected] Betreff: Re: boost ?! Duft Markus wrote: > Hey again! > > I'm currently fighting to get boost compiled with stdcxx... ;o) It > seems, that boost uses both char and wchar_t versions of methods from > stdcxx, which at least seems to compile, but cannot link, since there > is no wchar_t impl in the stdlib15d.lib/.dll. Now my question is: can > i somehow use 15d and 15D together on windows, so that both kind of > symbols are present? The difference between 15d and 15D is that the first is a 32-bit build type (ILP32) while the second is a 64-bit or wide one (LLP64 on Windows). The "wide" has nothing to do with wchar_t, it refers to the width of the data type(s). Stdcxx has full support for wchar_t as long as the compiler supports it. Keep in mind that the MSVC /Zc:wchar_t option changes the type and mangling of wchar_t and thus is a binary incompatible option. Programs that link with the library must be compiled with same setting of the option as the library (i.e., both on or both off). See http://msdn2.microsoft.com/en-us/library/dh8che7s.aspx > And there seem to be some differences from windows STL to this one in > which files get included automatically from other includes and so on, > since i need to explicitly include some files for some things to work > (like std::hex and std::dec are not found, except i include istream or > so....) Stdcxx is much less promiscuous (i.e., a lot cleaner) than other implementations of the C++ standard library when it comes to its headers introducing unnecessary names into scope. std::hex and other manipulators are required to be declared in the header <ios> and nowhere else so in order to use them you must include that header. Martin
