Well, I found my copy of the branch, did a big bzr up and re-built
with a full clean.  I get a SEGV on execution:

(gdb) r
Starting program:
/home/mouse/projects/stellarium/refraction/builds/debug/src/stellarium
[Thread debugging using libthread_db enabled]
Using default graphics system specified at build time:  raster
[New Thread 0xb7d70b70 (LWP 28066)]
 -------------------------------------------------------
[ This is Stellarium 0.10.6 - http://www.stellarium.org ]
[ Copyright (C) 2000-2010 Fabien Chereau et al          ]
 -------------------------------------------------------
Writing log file to: "/home/mouse/.stellarium/log.txt"
File search paths:
  0 .  "/home/mouse/.stellarium"
  1 .  "."
Config file is:  "/home/mouse/.stellarium/config.ini"
OpenGL supported version:  "3.3.10665 Compatibility Profile Context"
Qt GL paint engine is:  "OpenGL2"
QInotifyFileSystemWatcherEngine::addPaths: inotify_add_watch failed:
No such file or directory
[New Thread 0xb41a1b70 (LWP 28068)]
QFileSystemWatcher: failed to add paths: /home/mouse/.config/ibus/bus
[New Thread 0xb39a0b70 (LWP 28069)]
[New Thread 0xb319fb70 (LWP 28070)]
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked.
"
Cache directory is:  "/home/mouse/.cache/stellarium/stellarium"
WARNING StelFileMgr::getLocaleDir() - could not determine locale
directory, returning ""
WARNING StelFileMgr::getLocaleDir() - could not determine locale
directory, returning ""
Sky language is  "en"
WARNING StelFileMgr::getLocaleDir() - could not determine locale
directory, returning ""
Application language is  "en"
Loading Solar System data ...
Loaded 38 / 38 planet orbits from "./data/ssystem.ini"
Loading star data ...
Star catalog:  "./stars/default/stars_0_0v0_1.cat" ": mag_min:
4294965296, mag_steps: 256, mag_range: 12800"
"Loading "./stars/default/stars_0_0v0_1.cat": 0_0v0_1; 5013"
Star catalog:  "./stars/default/stars_1_0v0_1.cat" ": mag_min: 6000,
mag_steps: 256, mag_range: 12800"
"Loading "./stars/default/stars_1_0v0_1.cat": 1_0v0_1; 21999"
Star catalog:  "./stars/default/stars_2_0v0_1.cat" ": mag_min: 7500,
mag_steps: 256, mag_range: 12800"
"Loading "./stars/default/stars_2_0v0_1.cat": 2_0v0_1; 151416"
Star catalog:  "./stars/default/stars_3_1v0_0.cat" ": mag_min: 9000,
mag_steps: 30, mag_range: 1500"
"Loading "./stars/default/stars_3_1v0_0.cat": 3_1v0_0; 434064"
Finished loading star catalogue data, max_geodesic_level:  3
navigation/preset_sky_time is a double - treating as jday: 2.45151e+06

Program received signal SIGSEGV, Segmentation fault.
0x08107607 in StelNavigator::lookAtJ2000(Vector3<double> const&,
Vector3<double> const&) ()
(gdb) bt
#0  0x08107607 in StelNavigator::lookAtJ2000(Vector3<double> const&,
Vector3<double> const&) ()
#1  0x08101584 in StelMovementMgr::init() ()
#2  0x0814e150 in StelCore::init() ()
#3  0x08148869 in StelApp::init(QSettings*) ()
#4  0x08155b51 in StelAppGraphicsWidget::init(QSettings*) ()
#5  0x08278455 in StelMainGraphicsView::init(QSettings*) ()
#6  0x08279975 in StelMainWindow::init(QSettings*) ()
#7  0x0829ce7c in main ()
(gdb)


On 3 June 2011 03:03, Fabien Chéreau <fabien.cher...@googlemail.com> wrote:
> Dear all,
> the last days I had some time to continue working on atmosphere
> refraction using formulas and based on a branch coded by Georg and I
> think the code is now ready for merging. After merging this branch to
> trunk, atmospheric refraction will be automatically activated when
> atmosphere is activated.
> The refraction code was integrated deep into the projection code,
> allowing to apply the effect to everything, i.e. not only stars but
> also planets models etc.. This required deep changes in the core,
> including merging StelCore and StelNavigator classes in order to
> cleanly support non linear model view transformations (Matrix are not
> enough anymore). A lot of code has been broken but I repaired the
> plugins. In order to fix code break in your branches, you usually only
> have to get rid of any reference to StelNavigator. All the methods
> from this class are now accessible from StelCore instead.
>
> Please note that supporting refraction created some additional
> difficulties when using altazimutal reference frame (or converting
> from/to it): you now have to choose if you want to use the geometric
> altaz frame (i.e. the one without atmosphere) or the apparent one
> (after diffraction effect applied). This happens e.g. in
> StelCore::altAzToJ2000(..). The one to use is generally case
> dependent. If you don't define it, StelCore will use an automatic
> value, which is ON if atmosphere is activated, OFF otherwise.
>
> I am quite excited because I believe this is a major feature for
> Stellarium: it will improve astrometric precision (e.g. for telescope
> users), it is very educative and fun to see the effect when toggling
> atmosphere, and I don't know any astronomy program who can actually
> render an oval sunset/moon etc :)
>
> I am waiting for your feedbacks to merge!
> Cheers,
> Fabien
>
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