Well, I found my copy of the branch, did a big bzr up and re-built with a full clean. I get a SEGV on execution:
(gdb) r Starting program: /home/mouse/projects/stellarium/refraction/builds/debug/src/stellarium [Thread debugging using libthread_db enabled] Using default graphics system specified at build time: raster [New Thread 0xb7d70b70 (LWP 28066)] ------------------------------------------------------- [ This is Stellarium 0.10.6 - http://www.stellarium.org ] [ Copyright (C) 2000-2010 Fabien Chereau et al ] ------------------------------------------------------- Writing log file to: "/home/mouse/.stellarium/log.txt" File search paths: 0 . "/home/mouse/.stellarium" 1 . "." Config file is: "/home/mouse/.stellarium/config.ini" OpenGL supported version: "3.3.10665 Compatibility Profile Context" Qt GL paint engine is: "OpenGL2" QInotifyFileSystemWatcherEngine::addPaths: inotify_add_watch failed: No such file or directory [New Thread 0xb41a1b70 (LWP 28068)] QFileSystemWatcher: failed to add paths: /home/mouse/.config/ibus/bus [New Thread 0xb39a0b70 (LWP 28069)] [New Thread 0xb319fb70 (LWP 28070)] QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked. " QGLShader::link: "Vertex shader(s) linked, fragment shader(s) linked. " Cache directory is: "/home/mouse/.cache/stellarium/stellarium" WARNING StelFileMgr::getLocaleDir() - could not determine locale directory, returning "" WARNING StelFileMgr::getLocaleDir() - could not determine locale directory, returning "" Sky language is "en" WARNING StelFileMgr::getLocaleDir() - could not determine locale directory, returning "" Application language is "en" Loading Solar System data ... Loaded 38 / 38 planet orbits from "./data/ssystem.ini" Loading star data ... Star catalog: "./stars/default/stars_0_0v0_1.cat" ": mag_min: 4294965296, mag_steps: 256, mag_range: 12800" "Loading "./stars/default/stars_0_0v0_1.cat": 0_0v0_1; 5013" Star catalog: "./stars/default/stars_1_0v0_1.cat" ": mag_min: 6000, mag_steps: 256, mag_range: 12800" "Loading "./stars/default/stars_1_0v0_1.cat": 1_0v0_1; 21999" Star catalog: "./stars/default/stars_2_0v0_1.cat" ": mag_min: 7500, mag_steps: 256, mag_range: 12800" "Loading "./stars/default/stars_2_0v0_1.cat": 2_0v0_1; 151416" Star catalog: "./stars/default/stars_3_1v0_0.cat" ": mag_min: 9000, mag_steps: 30, mag_range: 1500" "Loading "./stars/default/stars_3_1v0_0.cat": 3_1v0_0; 434064" Finished loading star catalogue data, max_geodesic_level: 3 navigation/preset_sky_time is a double - treating as jday: 2.45151e+06 Program received signal SIGSEGV, Segmentation fault. 0x08107607 in StelNavigator::lookAtJ2000(Vector3<double> const&, Vector3<double> const&) () (gdb) bt #0 0x08107607 in StelNavigator::lookAtJ2000(Vector3<double> const&, Vector3<double> const&) () #1 0x08101584 in StelMovementMgr::init() () #2 0x0814e150 in StelCore::init() () #3 0x08148869 in StelApp::init(QSettings*) () #4 0x08155b51 in StelAppGraphicsWidget::init(QSettings*) () #5 0x08278455 in StelMainGraphicsView::init(QSettings*) () #6 0x08279975 in StelMainWindow::init(QSettings*) () #7 0x0829ce7c in main () (gdb) On 3 June 2011 03:03, Fabien Chéreau <fabien.cher...@googlemail.com> wrote: > Dear all, > the last days I had some time to continue working on atmosphere > refraction using formulas and based on a branch coded by Georg and I > think the code is now ready for merging. After merging this branch to > trunk, atmospheric refraction will be automatically activated when > atmosphere is activated. > The refraction code was integrated deep into the projection code, > allowing to apply the effect to everything, i.e. not only stars but > also planets models etc.. This required deep changes in the core, > including merging StelCore and StelNavigator classes in order to > cleanly support non linear model view transformations (Matrix are not > enough anymore). A lot of code has been broken but I repaired the > plugins. In order to fix code break in your branches, you usually only > have to get rid of any reference to StelNavigator. All the methods > from this class are now accessible from StelCore instead. > > Please note that supporting refraction created some additional > difficulties when using altazimutal reference frame (or converting > from/to it): you now have to choose if you want to use the geometric > altaz frame (i.e. the one without atmosphere) or the apparent one > (after diffraction effect applied). This happens e.g. in > StelCore::altAzToJ2000(..). The one to use is generally case > dependent. If you don't define it, StelCore will use an automatic > value, which is ON if atmosphere is activated, OFF otherwise. > > I am quite excited because I believe this is a major feature for > Stellarium: it will improve astrometric precision (e.g. for telescope > users), it is very educative and fun to see the effect when toggling > atmosphere, and I don't know any astronomy program who can actually > render an oval sunset/moon etc :) > > I am waiting for your feedbacks to merge! > Cheers, > Fabien > > ------------------------------------------------------------------------------ > Simplify data backup and recovery for your virtual environment with vRanger. > Installation's a snap, and flexible recovery options mean your data is safe, > secure and there when you need it. Discover what all the cheering's about. > Get your free trial download today. > http://p.sf.net/sfu/quest-dev2dev2 > _______________________________________________ > Stellarium-pubdevel mailing list > Stellarium-pubdevel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel