Hello Fabien and everybody else :) I managed to finish the bump mapping for the ESA SOCIS (of course there are still many minor things to do in the code such as improve the coding style, add doxygen documentation parameter etc... but I thing the heavy stuff is over now).
The code is here: https://code.launchpad.net/~hikiko/stellarium/socisplanet and here are some screenshots using a random texture and its normal map: (I experimented in Venus) http://i.imgur.com/GgW0F.jpg http://i.imgur.com/Wedo9.jpg Here is the same rendering without the texture (so that you can see the bumps): http://i.imgur.com/urvzj.jpg http://i.imgur.com/4xNPe.jpg If you want to run it here are the maps: texture map used: http://i.imgur.com/6mBWn.jpg (you need to convert it to png and name it "test.png") normal map used: http://i.imgur.com/TGcsF.jpg (you need to convert it to png and name it "test_nmap.png") then you can replace the record for Venus in ssystem.ini with the following and copy the maps inside the texture folder: [venus] name = Venus parent = Sun radius = 6051.8 halo = true color = 1.0,1.0,0.9 tex_map = test.png normal_map = test_nmap.png tex_halo = star16x16.png coord_func = venus_special lighting = true albedo = 0.77 rot_periode = -5832.479839 rot_rotation_offset = 137.45 rot_pole_ra = 272.76 rot_pole_de = 67.16 #rot_obliquity = 178.78 #rot_equator_ascending_node = 300.22 orbit_visualization_period = 224.70 atmosphere = 1 Then it will probably run :) I think that next task should be: find height or normal maps from nasa, esa etc if this is not possible maybe I should add some code that generates random maps (using noise for example) and then of course write the doxyzen documentation. What do you think about this? Do you think that I should do something else before this task? (for example try to implement something else from the blueprints?) Thanks in advance :)) Best regards, Eleni ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerry® mobile platform with sessions, labs & more. See new tools and technologies. Register for BlackBerry® DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
