Hello Fabien and everybody else :)

I managed to finish the bump mapping for the ESA SOCIS (of course
there are still many minor things to do in the code such as improve
the coding style, add doxygen documentation parameter etc... but I
thing the heavy stuff is over now).

The code is here: https://code.launchpad.net/~hikiko/stellarium/socisplanet

and here are some screenshots using a random texture and its normal map:
(I experimented in Venus)

http://i.imgur.com/GgW0F.jpg
http://i.imgur.com/Wedo9.jpg

Here is the same rendering without the texture (so that you can see the bumps):

http://i.imgur.com/urvzj.jpg
http://i.imgur.com/4xNPe.jpg

If you want to run it here are the maps:

texture map used: http://i.imgur.com/6mBWn.jpg (you need to convert it
to png and name it "test.png")
normal map used: http://i.imgur.com/TGcsF.jpg (you need to convert it
to png and name it "test_nmap.png")

then you can replace the record for Venus in ssystem.ini with the
following and copy the maps inside the texture folder:

[venus]
name = Venus
parent = Sun
radius = 6051.8
halo = true
color = 1.0,1.0,0.9
tex_map = test.png
normal_map = test_nmap.png
tex_halo = star16x16.png
coord_func = venus_special
lighting = true
albedo = 0.77
rot_periode = -5832.479839
rot_rotation_offset = 137.45
rot_pole_ra = 272.76
rot_pole_de = 67.16
#rot_obliquity = 178.78
#rot_equator_ascending_node = 300.22
orbit_visualization_period = 224.70
atmosphere = 1

Then it will probably run :)

I think that next task should be:
find height or normal maps from nasa, esa etc
if this is not possible maybe I should add some code that generates
random maps (using noise for example)
and then of course write the doxyzen documentation.

What do you think about this?
Do you think that I should do something else before this task? (for
example try to implement something else from the blueprints?)

Thanks in advance :))
Best regards,
Eleni

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