Hello, After the normal mapping I added some clouds in the Stellarium planets and some related parameters to the ssystem.ini
A video of how the clouds move can be found here: http://www.youtube.com/watch?v=BSAV_fex1Fs (I chose white color to make the clouds more "obvious") The velocity and animation speed are parameters as well so you can make the clouds move faster or slower... The new parameters in ssystem.ini are: cloud_color = a Vec3f that contains the cloud color value cloud_density = how dense clouds will we have (float) cloud_scale = float that shows how "big" clouds will be cloud_sharpness = float that shows how sharply the clouds will "disappear" cloud_vel = a Vec3f where cloud_vel[0] and cloud_vel[1] contain the velocity of the changes in the u and v coordinates of the procedural texture I use to generate the clouds and the cloud_vel[2] is the animation speed I hope you like it... Best regards, Eleni ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
