2011/12/7 Cao Fei <fcao2...@gmail.com>: > I have sucessfully compiled stellarium-0.11.1 with android toolchains and > android-qt libraries.
Cool! > get many warning as "E/libEGL ( 2445): called unimplemented OpenGL ES API". > I have specified > the "-lGLESv2" option when linking the app and checked the return value of > "glGetString(GL_VERSION)" > in function StelQGLWidget::initializeGL(). The result is something like > "GLESv1_CM". It seems > the the app can't find the right opengl version......... > Do you guys have any hint in solving this issue? If you used cmake then you can try use -DOPENGL_MODE=ES2 -- With best regards, Alexander ------------------------------------------------------------------------------ Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel