Never mind, I'm hitting the same snag in

Q_ASSERT(StelPainter::glContext==QGLContext::currentContext());


On Tue, Feb 7, 2012 at 3:04 PM, Jan Kotek <j...@kotek.net> wrote:

> Hi,
>
> Just a note:
> Google recently opensourced Google Sky Map. It is written in Java.
>
> http://code.google.com/p/stardroid/
>
> Regards,
> Jan Kotek
>
>
> On Tuesday 07 February 2012 14:28:18 Brady Brenot wrote:
> > So, I'm working on getting Stellarium running in Android; from the looks
> of
> > the mailing list, I'm not completely alone in the endeavour (are you
> still
> > working on it, Cao Fei?). I've got it to the point where it gets into the
> > splashscreen, then crashes. I'm going to debug the thing tonight and
> figure
> > out why that's happening.
> >
> > In any case, the branch is at
> > *lp:~brady.brenot/stellarium/android-port<
> https://code.launchpad.net/~brady.
> > brenot/stellarium/android-port> *  if anyone wants to take a look. I've
> got
> > some documentation up on the wiki (incomplete and possibly inaccurate,
> I'll
> > be updating it tonight as well):
> >
> > http://www.stellarium.org/wiki/index.php/Android_port
> > http://www.stellarium.org/wiki/index.php/Building_for_Android
> >
> > I've got several helper scripts to make it smoother, since there seem to
> be
> > a lot of extra environment variables and things to pass to cmake to get
> > cross-compiling working. I haven't tried it on any OS other than Windows,
> > but it should (probably) work.
>
>
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