So, with 50% or more of the registered defects being OpenGL related, this
is the area that needs work most. Fabian has stated that some of this is
due to supporting multiple versions of OpenGL. Doesn't sound like a hard
decision to me.
And to inflame some people even more, I'll point out that it's not about
supporting older laptops; it's about supporting CHEAP laptops. There is a
very big difference. Both of my Mac laptops - an eight year old PPC and a
six year old Intel - run Stellarium great. Better than 60 FPS. No
trouble. These are old laptops. My work laptops are only leased for three
years, and any more two is common.
Now, as we do not have active contribution from any OpenGL developers, the
point is largely irrelevant, but, if we did have them, the we'd really want
to decide what we want to do: continue to support cheap laptops, or be a
world-class Astronomy app.
On Tue, Feb 21, 2012 at 7:37 AM, Bogdan Marinov <daggers...@gmail.com>wrote:
> On Tue, Feb 21, 2012 at 2:58 AM, Georg Zotti <georg.zo...@univie.ac.at>
> wrote:
> > On Mo, 20.02.2012, 23:51, Fabien Chéreau wrote:
> >> [snip]
> >> The OpenGL state is not so much a mess as you seem to think, but it is a
> > bit complicated for 2 reasons:
> >> - we still support old graphic cards which don't support shaders, and
> >> using the fixed pipeline is quite different than using the shaders baed
> > one, so maintaining both is by nature no so simple.
> >
> > There are lots of Intel GMA notebooks with only support OpenGL1.4,
> > practically every "office notebook" before Core-i3 or so. I always was
> > happy my cheap Atom netbook can run Stellarium, maybe this (OpenGL1.4) is
> > the currently weakest platform worth considerng. The scenery3D plugin
> > requires shaders for advanced effects, but still has basic functionality
> > for 1.4. Requiring OpenGL2.0 (shaders) may be a hard decision for many
> > users of older PCs.
>
> +1. A lot of people are using Stellarium on laptops/notebooks/netbooks
> that don't support OpenGL 2.0, because they need something that they
> can easily carry "in the field", especially for telescope control.
>
> My main computer at the moment (and probably for the next two years)
> is also a netbook that doesn't support OpenGL 2. So, dropping the
> support for less-able graphics hardware will prevent me from
> contributing to Stellarium. :)
>
> Regards,
> Bogdan Marinov
>
>
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