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On Tue, Mar 20, 2012 at 9:27 AM, Nandan Keshav <[email protected]>wrote:
>
> Dear Sir,
> I was able to build the source code for stellarium and run it from builds
> subdirectory in ubuntu.
> I am interested in the projects inclined towards openGL and Qt.
> I am interested in "Realistic comet rendering" as it seems quite
> interesting and involving a good deal of Mathematics which suits my skills.
> Should I add the fields to Comet/CometOrbit class to reflect a core , a
> comma and two tails which dynamically change with time or
> override some method of parent Planet class.
> What are yours expectation from this project.
> I have excellent implementation skills in C++ and though I will not claim
> expertise in OpenGL yet I have done several minor projects in it
> as parts of our lab assignments.
> Is this project really quite demanding from graphics point of view and
> then should I look for "Satellite and Ring shadows on Parent Planets" which
> appears
> a little less challenging.
> Please provide some guidelines regarding this.
> Regards
> Keshav Nandan
> B.Tech Part-3
> IT-BHU ,Varanasi
> India
> **
>
>
>
>
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