I didn't mean to send that. Specifically, StelPainter is doing things like

                glEnableClientState(GL_TEXTURE_COORD_ARRAY);

                glTexCoordPointer(texCoordArray.size, texCoordArray.type, 0,
texCoordArray.pointer);


Which won't work at all in ES 2, as everything even mildly fixed-function
has been dropped completely. That whole chunk of that function is a mix of
things like that and more modern-looking code.

On Tue, Apr 17, 2012 at 5:39 PM, Brady Brenot <[email protected]> wrote:

> Since merging with trunk, I can no longer build with OpenGL ES 2. I've had
> to change it to not include GLee.h if we're in ES2 (with no problems
> whatsoever? Why are we including GLee.h?), and now I'm looking at some of
> the new rendering code (the cloud stuff?) that's using a mix of old and new
> OpenGL
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