Hi again! I've been able to fix the bugs that were present in the code and shadow volumes are working now. I know that this code is OpenGL 1.x, so pretty much outdated; so my next step will be to implement this using modern OpenGL, utilizing shaders and FBOs.
And what still remains: > Another thing I wanted to ask is, if you have any > tipps/recommendations/proposals for adding the code to stellarium from > a code design point of view? I'd especially like to see an answer from > Ferdinand Majerech who's working on the OpenGL code refactor project > about this. Regards, Jörg ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
