Hi Alex
 
Have you fixed the non display of the starting splash in most windows versions 
yet. This has been a problem now for too long and needs to be looked at. 
Otherwise the windows program seems to be OK although I do occasionally get a 
font problem where specific letters do not display correctly. I still compile 
with Qt 4.8.2 on 7 different Windows platforms (XP,Win 7 and Vista) plus XP in 
vitual mode on two. This is done on five different computers. Because of the 
time to update and compile on different platforms I do them on a rotation basis 
so that every update is not compiled on every computer.
 
I also compile in Ubuntu 12.04 on three platforms. I have not noted any of 
these problems in Linux.
 
I only compile in stellarium in Windows 32 bit mode as I have not been able to 
find a 64 bit compiler.
 
Barry
 



Date: Wed, 16 Jan 2013 19:03:00 +0700
From: alex.v.w...@gmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: [Stellarium-pubdevel] Release Plan for 0.12.0



Hello!

I think we should release before ending of this month's because we have new 
rendering engine and features related to him and this code enough stable for 
new release. 

A possible shedule for release:
* 19-20 Jan 2013 - freeze trunk code, create a branch for fixing possible bugs 
and make a RC1 (Release Candidate 1). Translators can be begin translation of 
Stellarium (we have a many new lines for translation).
* 26-27 Jan 2013 - Make a second release candidate (RC2)
* 30-31 Jan 2013 - Make a release for version 0.12.0

Technically I can build binary files for Windows (both architectures) and 
source package for *nix (Linux/BSD). Binary packages for Linux (64-bit DEB/RPM) 
on request. 

I cannot build a package for Mac OS X because I don't have a modern Mac. 

Comments?
-- 
With best regards, Alexander 
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