Hi!
2013/3/23 Greg Alexander <ste...@galexander.org>
> I checked out the bazaar repository, rev 5924, and built it and
> discovered two separate issues that caused Stellarium to crash on startup
> on my computer. I'm new to Stellarium development (and to Bazaar) so I
> hope I'm not doing this wrong...
>
I think this was you on IRC :)
>
> First, the new solar system shadows are enabled by default, but if they
> are initialized without StelRenderer::areFloatTexturesSupported() then
> that triggers an assert failure in
> StelRenderer::createTexture(void*,QSize,TextureDataFormat,TextureParams&).
> I believe I saw this before other users because I am using unaccelerated
> (software rendered) MesaGL. My proposed remedy is to disable solar system
> shadows (regardless of the config parameter) if float textures are
> not supported.
>
ok. I'm apply this patch - it's a logical and nothing broken :)
>
> Second, StelQGLGLSLShader.uniformStorage can be unaligned, both because
> its start position may be unaligned and because it may contain members
> (such as bool) which would introduce misalignment in subsequent members.
> I believe I saw this before other users because I am running on ARM,
> which gives a fatal SIGBUS for unaligned memory access. My proposed
> remedy is to enforce a minimum alignment in uniformStorage corresponding
> to sizeof(void*), which should be harmless on most platforms, a slight
> performance improvement on some, and the difference between
> crashing-or-not on a few. Note that I use the GCC
>
This patch works for the unaccelerated mode (GL1) but it broken the
accelerated mode (GL2).
> __attribute__((aligned(n))) extension. I noticed that the similar GCC
> extension __attribute__((packed)) was already used in Stellarium, so
> hopefully that is not forbidden...
>
Well, you should use #ifdef defined(__GNUC__) for GCC extension because
Stellarium build via clang too. :)
> As an aside, I am working on the development branch of Stellarium because
> I am attempting to improve the performance on my new laptop that does not
> have accelerated GL drivers. At first glance, the new build from Bazaar
> appears to be about 400% slower than the 0.11.4 that I had been working
> with, so that is where my focus will be if I have any future
> contributions.
>
You can register at launchpad and create a branch for Stellarium - I think
this will be better way for coding and applies patches.
> And thanks -- Stellarium is simply the best!! Even at 1fps, I find I
> can't live without it.
>
Thanks!
--
With best regards, Alexander
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