Also, as an FYI, Qt 5.2 is supposed to finally incorporate the Qt3D work,
that is only currently available separately. This was supposed to have
gone into the 5.0 release, but did not.
On Tue, Sep 3, 2013 at 6:12 PM, Jörg Müller <nex...@gmail.com> wrote:
> Hi Fabien,
>
> sorry for the late response, I've been very busy recently. To start it's
> best to have a look at the changes in this revision:
>
> http://bazaar.launchpad.net/~kiithsacmp/stellarium/glexperiment/revision/5539
> but there have been lots of fixes afterwards so it's best to have a look
> at the current code in trunk. I haven't had anything working with the
> old stellarium code before the refactored renderer, as I started based
> on that. In the end it shouldn't be too difficult to apply the shadow
> code, as it mostly consists of the Shader and the function
> SolarSystem::computeShadowInfo that calculates the required information
> and saves them in a float texture for the shader.
>
> Note that my work also contained other stuff such as
> SolarSystem::getEclipseFactor and it's use for eclipse rendering if
> there's shadow on the observer's position, as well as drawing the Corona
> in case of a solar eclipse on Earth.
>
> If you need any help, feel free to contact me any time, I'll try to help
> as much as possible.
>
> Regards,
> Jörg
>
> On 2013-08-29 17:09, Fabien Chéreau wrote:
> > Hi Jörg,
> > I would like to try to integrate you shadow work in to the
> > simplegles-qml branch. Could you tell me where I should start? For
> > example, did you have it working before merging with the refactored
> > render from Ferdinand?
> > Fabien
> >
> >
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