On Sat, Sep 7, 2013 at 6:22 PM, Fabien Chéreau <fabien.cher...@gmail.com>wrote:

> I and Guillaume have been doing some work in this branch, and I
> believe it's now better than the current trunk.
>

Hello and sorry for the delay. As I said, I've been busy.

The main changes are:
>  - got rid of the renderer-related code: use OpenGL ES2 only instead
> -> allowed to simplify and optimize opengl code (especially text
> rendering is now much simpler and faster).
>  - switch to Qt5: the base widget architecture have been simplified.
> Startup time is much faster, we can now use QML together with the old
> GUI code. This is a good first step toward having a QML only GUI.
>

I was hoping for a more structured approach to porting to Qt 5, such as
going over the list of changes and checking how each one affects Stellarium
(if it affects it at all). I had a link to that changelog somewhere...

Also, there's the issue of packaging library files by the Windows installer
- I understand that Qt 5 split the large ones into multiple libraries.


>  - did some tuning on default stars rendering (so that the sky looks
> nicer by default)
>  - cleanup up extinction code, fixed bugs in it
>  - got rid of the Gettext dependency at run time. The code in this
> branch now use Qt translation feature. The translation files are still
> based on .po/.pot and gettext tools and are compatible with Launchpad
> translation feature (the .po are just translated to .qm files instead
> of .mo).
>
> Remaining issues:
>  - some more testing must be performed on plugins
>  - planets shadows is still broken
>

Before I left for Sofia, I tried to build Stellarium on Windows to see to
what extent it will work on my computer. There are a few compile time
errors, and a linking error. The code errors are fixable, the linking error
resulted in Qt Creator reporting an error for each use of a Qt class,
resulting in over ten thousand error reports, which mostly froze the
system. :) At that point, I decided that what was left of my free time
wasn't worth wasting on debugging that problem.


> The question is: would you guys agree to merge this into the trunk?
> The side effect is broken compatibility for some old configs
> (including the one from Bogdan apparently :/ )
>
> Bogdan, if it's a problem, we can use Stellarium's donation money to
> buy you a video card?
>

The problem is that my main computer at the moment is a netbook (old
form-factor since replaced by tablets) with an *integrated* Intel GMA
graphics card which supports OpenGL only up to 1.4 + some extensions. (As
far as I know, that chip was quite popular at one time and quite a lot of
not-so-old portable computers still use it.) This means that if the
migration is completed, I won't be able to contribute to Stellarium in a
meaningful way until I get a new computer.

Bogdan
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