2013/10/1 Reaves, Timothy <[email protected]>
> Well, as it at least allows Windows to link, why not try to find out why
> it's crashing, and fix that? I'm sure the issue is our very out-dated
> cmake files.
>
I think you are wrong.
>
> Were is the crash? Is it in an OpenGL call?
>
For example I can catch crash in the Oculars plugin. Of course OpenGL was
call:
Program received signal SIGSEGV, Segmentation fault.
0x0000000000762b49 in Oculars::draw(StelCore*) ()
What about OpenGLContext for this call?
--
With best regards, Alexander
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