Fabien, with the revision, on Mac, StelSphereGeometry.hpp:313 crashes the
app. This line is:
virtual bool contains(const Vec3f &v) const {Q_ASSERT(d==0 ||
std::fabs(v.lengthSquared()-1.f)<0.000002f);return
(v[0]*n[0]+v[1]*n[1]+v[2]*n[2]>=d);}
Alex is saying that on Linux, this does not happen.
The app crashes as soon as any action is taken: changing the time,
activating the Oculars plugin, etc. Given the nature of the code change,
I'm guessing it's the determination of which star?
Any ideas?
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