Dear all,

I just have built the Mesa-based OpenGL32.dll (Such clear, current and
[almost] correct descriptions are rare!) Thrown into the new alpha3 on my
win7-i7-64/NVidia, displayed frame rate drops from 204 (wow!) to 22.3fps
on FullHD. Hmpff... But it provides OpenGL2.1. (ANGLE would have ES2.0
only.)

I have not tested on my Atom yet. I may hope for 3fps, better than nothing
I guess.

About the alpha, why is landscape so bright in deep twilight? Not my
version, I guess some line fell off?

G.


On So, 22.12.2013, 21:19, Georg Zotti wrote:
> OK. I have compiled on my Atom with Qt5.2/MinGW/OpenGL, no problems. Crash
> after splash, as expected. Logfile goes until line
> "navigation/preset_sky_time is a double".
> I will try my luck and build Mesa in the next days, when I find/empty a
> harddisk to install Arch Linux.
>
> G.
>
> On So, 22.12.2013, 13:24, Alexander Wolf wrote:
>> Dear Georg,
>>
>> 2013/12/22 Georg Zotti <georg.zo...@univie.ac.at>
>>
>>> Alright, it's a problem in our main CMakeLists.txt config: this seems
>>> to
>>> be configured for and usable with gcc, exclusively. All the extra flags
>>> defined in line 96ff (-Wall (ok, --> /Wall, but this activates tons of
>>> messages) -Wsign-promo  -mno-ms-bitfields -fexceptions -fident
>>> -mthreads)
>>> do not work with (i.e., are ignored by) the MSVC cl.exe.
>>>
>>
>> Bad news :(
>>
>>
>>>
>>> For a test, I deleted the -Wsign-promo switch from CMakeLists.txt.
>>> The compilation creates apparently tons of errors by ignoring the
>>> -mno-ms-bitfields, and then many more on missing copy constructors etc.
>>> I
>>> guess MSVC was never used?
>>>
>>
>> VS8 was used few years ago. MSVC2008 was used by one australian guy but
>> not
>> devteam members. Technically we should add compiler flags for MSVC in
>> our
>> main CMakeLists.txt.
>>
>>
>>>
>>> That means we need Qt5.2/Win32/ANGLE/MinGW, built from sources?
>>>
>>
>> *Sigh* Looks like you are right.
>>
>>
>>> Another solution may be to cross-compile a Mesa software renderer for
>>> the
>>> weak hardware, described here:
>>>
>>> http://qt-project.org/wiki/Cross-compiling-Mesa-for-Windows
>>>
>>> This opengl32.dll could be made an optional library for the
>>> installation
>>> package.
>>>
>>> I currently have no usable Linux PC. Any volunteers?
>>>
>>
>> Those instructions for Arch Linux, who use GCC 4.8 or maybe 4.9. On my
>> system (Ubuntu 12.04.3) I have only GCC 4.6 and I can't build crossed
>> versions of llvm 3.3 and mesalib.
>>
>> --
>> With best regards, Alexander
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>
>
>
>
>
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-- 
Dipl.-Ing. Dr Georg Zotti
Ludwig Boltzmann Institute for
  Archaeological Prospection and Virtual Archaeology (LBI ArchPro)
Hohe Warte 38
A-1190 Wien



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