Hello,

The compilation of stellarium is broken with the new release of Qt (Qt
5.3) due to a change of API in QOpenglFunctions class.

I consider this a regression of Qt, and I filled a bug report:
https://bugreports.qt-project.org/browse/QTBUG-39095

That being said, I tried the Windows ANGLE version of Qt, and it seems
to work fine, at least on my Windows 7 machine.

If we only use OpenGL ES 2 API, and compile with ANGLE on Windows, we
don't need to use the QOpenglFunctions class at all, and I feel that it
would actually be the easiest solution.  I created a branch to work on
that: lp:~guillaume.chereau/stellarium/angle-opengl

In the core of Stellarium there is only one opengl call that is not
Opengl ES 2 compatible: in the PlanetShadows module.  I think it would
be trivial to change the code a bit to make it OpenGL ES 2 compliant.

There are also a few plugins that won't compile with OpenGL ES 2 but I
also think the work needed to make them work with ES 2 would be easier
than the work needed to make Stellarium work with Openg GL Desktop on
Windows.

What do you think?

Regards,

    gui



-- 
Guillaume Chéreau <[email protected]>
http://www.noctua-software.com
tel: +886-970-422-910

------------------------------------------------------------------------------
"Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE
Instantly run your Selenium tests across 300+ browser/OS combos.
Get unparalleled scalability from the best Selenium testing platform available
Simple to use. Nothing to install. Get started now for free."
http://p.sf.net/sfu/SauceLabs
_______________________________________________
Stellarium-pubdevel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel

Reply via email to