Hi all,
I just merged 3 pending branches from Guillaume:
- one which gets rid of QOpenGLFunctions, this should fix compilation with
Qt5.3, and allow to simply use angle on windows since we now don't use no
nopengl ES2 compliant calls. Using angle will hopefully allow to get rid of
many opengl bugs caused by buggy drivers on windows :)
- clean up of unused partial draw code
- a change in behaviour with the switch to 15 FPS whe incative. This now
happens only when we are in real time. This mean that fast time experience
will be smoother for users.
Thanks Guillaume!
Fabien
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