OK Thank you!

Yes, I also thought a new ViewportEffect is too much for this, it would
only have been able to crop out a part of the cylindrical map, losing
resolution. I will see what I can do when I have solved the videoplayer
issues.

Kind regards,
Georg

On Sa, 27.06.2015, 12:22, Fabien Chéreau wrote:
> Hi Georg,
>
> You shouldn't use StelViewportEffect for that, as it only modifies the
> already-projected image. You rather need to offset the viewport, by
> changing the value of the viewportCenter member of the StelProjectorParams
> struct.
> There is no method for doing that but you can create one based on void
> StelApp::setDevicePixelsPerPixel(float dppp)
>
> Fabien
>
> On Fri, Jun 26, 2015 at 12:03 AM, Georg Zotti <georg.zo...@univie.ac.at>
> wrote:
>
>> Hello!
>>
>> I would like to have a cylindrical projection along the horizon which
>> does
>> not require that the horizon (if you want it straight) is in the
>> vertical
>> center of the screen, but lower, so that more sky is visible while still
>> having some of the ground visible, altitude range e.g. -5...20 degrees,
>> just with a straight horizon. I think several projections could benefit
>> from this.
>>
>> This would require some offsetting of the viewport center. There is a
>> class StelViewportEffect, would I have to subclass that, or make a
>> variant
>> of CylindricalProjection, or is this even available already? There are
>> some traces of config.ini entries which hint at this functionality
>> having
>> been available already in earlier versions.
>>
>>
>>
>> Thanks for any insight, or even help, on this!
>>
>> Kind regards,
>> Georg
>>
>>
>>
>>


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